Research and development
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Fayez Bassalat
Connecting education and industry in robotics-advancing projects
Research and development projects with industry partners engage students as participants in real-world technological advancement.
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Eija Raatikainen, Johanna Niemi
Trust and homelessness spoken by professionals
Homelessness is a dynamic phenomenon that is difficult to define, evaluate and monitor. For instance, individuals experience homelessness in different ways. Some go through brief episodes of homelessness or housing insecurity, while others stay longer time without housing (“chronic homelessness”; see OECD 2025, 8-9).
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Pamela Spokes
Rethinking who innovates in your organisation
Innovation in organisations has a role to play for everyone. This article explains, how.
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Pamela Spokes
Students with a vision for climate-smart cities: Co-creating the future in U!REKA
In a world facing accelerating environmental change, empowering young adults to co-design smart and sustainable cities isn't just educational—it's essential.
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Pamela Spokes
9 helpful ways generative AI can make life easier for anyone
Artificial intelligence is here, and perhaps its potential and limitations are easiest to identify by utilising AI for everyday tasks. How to start? Find encouraging ideas in this article!
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Juha Järvinen, Pamela Spokes
Episode 4: From Research to Reality – Turning Academic Insights into Innovation
In this episode of Innovators at work podcast, we will be looking closer at taking research and understanding how and when to make it a viable commercial product or service. There are different parts to break down what needs to happen and how you can do this in an academic environment. This topic is being pursued by universities around the world as we speak. They are all trying to get the research out of the papers and applied to make the world a better place.
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Dymphna Snijders Blok, Minna Kaihovirta
Episode 4: Promoting participation and co-creation
It is easy to co-create with small or medium size organizations. But when the total student body is approximately 123,000 students and a combined number of staff is about 11,000 employees the challenge of co-creating rises to the next level. These numbers are huge - and still there is drive to co-create. How can it be done with success? Why is it important to put effort into it? And what do Legos have to do with it all? In this European connection podcast Minna Kaihovirta discusses with Dymphna Snijders Blok.
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Ana Raposo, Minna Kaihovirta
Episode 3: Communicating across Europe
In this European connections podcast Minna Kaihovirta and Ana Raposo delve into the topic of communication. All European Universities aim to communicate as effectively as possible and spread the word about what they are doing. The goal is to activate students to make the most out of offered opportunities and at the same time inform a broader audience on how they can participate. As usual there is some struggle in finding the right channels and to reach the right audiences.
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Saija Heinonen
From classroom to game studio – The role of badges in game industry competence mapping
As the game industry evolves, the ability to demonstrate concrete competences is becoming more important than traditional qualifications alone. The Gamebadges project introduces a competence-based open badge ecosystem that helps connect education and game industry by recognising skills in a structured, transparent, and flexible way.
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Eija Raatikainen, Nea Vänskä, Linda Dinda
Reflections on collaboration and co-creation in international digital environments
Leading complex projects online demands significant commitment, careful planning, and a strong sense of shared purpose.