Technology and technical fields
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Janset Shawash
Autonomous mobility in transition: ecosystem, governance and public value
In many forms, autonomous vehicles are already here. The more important question is no longer whether they are coming, but whether they will arrive in a form that is safe, useful, trusted, affordable, and aligned with public value.
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Janset Shawash, Leevi Rantala, Alicia Sudlerd
Walking Through the Future: Espoonlahti’s Health Centre in the Metaverse
Virtual worlds are not simply for play or a means of escapism. Increasingly this technology is becoming an instrument of real-world design, enabling greater democratic participation in the creation or modification of physical structures and environments. In this article, we trace the emergence of cityverse thinking from global experiments to Finnish initiatives and share our experience building a proof of concept.
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Heikki Laaninen, Jussi Salonen
Making XR easier to approach
Extended reality holds significant potential for game developers and companies, but its technologies and ecosystems can be difficult to navigate. Through Interreg BSG-Go! project, Metropolia University of Applied Science's Helsinki XR Center developed practical tools and hands-on experiences built around one core idea: lowering the threshold for anyone ready to take XR seriously.
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Eunice Siame-Moono
Generative AI as a learning companion in bilingual nursing education
In functionally bilingual nursing education, learning is shaped not only by clinical content but by language, confidence, and access to practice. Drawing on my experience across student, support, and innovation roles, this article explores how AI can support more inclusive and practice-ready learning.
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Henna Pohjola, Jussi Räisä, Arto Yli-Pentti
Trivalent chromium coating reduces carbon footprint in hydraulic machinery
This article explores the role of advanced surface engineering, specifically trivalent chromium coatings, in extending the lifecycle of hydraulic components and reducing associated greenhouse gas (GHG) emissions.
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Toini Palo, Frank Guan
Episode 3: Learning in hybrid or remote simulation
In this episode of the Co-creating learning beyond borders podcast Toini Palo and Frank Guan explore innovative uses of virtual and augmented reality in education, focusing on simulation-based learning across international and cultural boundaries.
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Heikki Laaninen
Stronger together: connecting the game development ecosystem in the Baltic Sea Region
The European game industry thrives on networks — but the hubs and clusters that support new developers have long worked in isolation. The BSG-Go! project set out to change that, and what it built may outlast the project itself.
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Toini Palo, Agnes Xue, Peck Hoon Ong
Episode 2: Students, industry, and user-friendly age-tech
In this episode of the Co-creating learning beyond borders podcast Toini Palo, Agnes Xue and Peck Horn Ong explore the importance of user-friendly age-tech in supporting dignified and autonomous aging, and the wide-range of opportunities the field presents for students from diverse disciplines.
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Toini Palo, Agnes Xue, Peck Hoon Ong
Episode 1: Getting mindset for the age-tech design
In the first episode of the Co-creating learning beyond borders podcast Toini Palo, Agnes Xue and Peck Horn Ong dive into the world of user-friendly age-tech design. What does it mean and require? How can we help students and entrepreneurs learn about it?
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Janset Shawash
Beyond the buzzword – XR already works for businesses like yours
You have probably heard the terms augmented reality, virtual reality, or extended reality. Maybe you have placed virtual furniture in your living room or tried a social media filter. But when it comes to your own business, it is easy to dismiss XR as something for big brands with big budgets. That assumption is outdated.