Technology and technical fields
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Lada Stukolkina, Laura Matikainen
Game and experience design at the heart of creating engaging events
How can experience design and gamification boost engagement during events? This article discusses a concrete case from Metropolia’s Smart and Creative City Innovation Hub, where game and experience design were used to connect students more closely with the Hub’s activities.
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Suvi Kiviniemi
Student competitions where everyone wins
What if the spark that ignites a student’s future in their industry isn’t found in textbooks, but in the thrill of competition?
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Fayez Bassalat
Connecting education and industry in robotics-advancing projects
Research and development projects with industry partners engage students as participants in real-world technological advancement.
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Grace Chung
Coordinating cooperation of six higher education institutions brings challenges and benefits
Project coordination is both challenging and rewarding work. Bigger the project, more challenges. Yet, we need the collaboration for better outcomes.
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Janina Rannikko, Emmi Isokirmo
Bringing back history with virtual tools
Immersive technologies are reshaping how we experience cultural heritage. They allow us not only to revisit lost places but also to reimagine history in ways that are accessible, engaging, and meaningful.
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Pamela Spokes
9 helpful ways generative AI can make life easier for anyone
Artificial intelligence is here, and perhaps its potential and limitations are easiest to identify by utilising AI for everyday tasks. How to start? Find encouraging ideas in this article!
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Amir Dirin, Toini Harra
The critical role of usability and user experience in healthcare and agetech in the AI era
To ensure safety, usability and user experience must be prioritized in products when human users are involved, regardless of the development methods or technology used. What do we need to consider when developing AI and using it in service design processes in healthcare, agetech and beyond?
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Suvi Kiviniemi
The field of videogames beyond profit and art
Game-making depends on and flourishes in informal communities.