Society and working life
-
Janset Shawash
Autonomous mobility in transition: ecosystem, governance and public value
In many forms, autonomous vehicles are already here. The more important question is no longer whether they are coming, but whether they will arrive in a form that is safe, useful, trusted, affordable, and aligned with public value.
-
Ria Gynther
Responding to AI-driven industry change in game education
The pace of change in the game industry is placing increasing pressure on game education to keep up with professional practice. At the Game Educators’ Meeting 2026 in Helsinki, educators and industry representatives discussed how artificial intelligence is reshaping the industry’s production models and competence requirements. Focus was on validation, practical learning and new approaches to recognising skills.
-
Krista Lounamaa, Liisa Nuutinen, Heini Maisala-McDonnell
Sustainable nursing careers: Building an age-friendly working life in healthcare
Based on a recent master’s study, we discuss in this article key barriers to sustainable nursing careers and propose organisational age‑management practices that can enable older nurses to continue working until retirement in a sustainable way.
-
Janset Shawash, Leevi Rantala, Alicia Sudlerd
Walking Through the Future: Espoonlahti’s Health Centre in the Metaverse
Virtual worlds are not simply for play or a means of escapism. Increasingly this technology is becoming an instrument of real-world design, enabling greater democratic participation in the creation or modification of physical structures and environments. In this article, we trace the emergence of cityverse thinking from global experiments to Finnish initiatives and share our experience building a proof of concept.
-
Heikki Laaninen, Jussi Salonen
Making XR easier to approach
Extended reality holds significant potential for game developers and companies, but its technologies and ecosystems can be difficult to navigate. Through Interreg BSG-Go! project, Metropolia University of Applied Science's Helsinki XR Center developed practical tools and hands-on experiences built around one core idea: lowering the threshold for anyone ready to take XR seriously.
-
Pamela Spokes
Why things can feel harder than they should
Friction is invisible to those who create it. Most services are designed for the organisation that built them — shaped by internal politics, legacy systems, and the blind spots of experts who have long forgotten what it feels like not to know. They can leave you feeling confused, defeated, or exhausted but you are not the problem.
-
Hanna Repo Jamal, Päivi Vartiainen
Cultural differences experience by CALD nursing students – a follow-up study
The number of culturally and linguistically diverse (CALD) students in Finnish higher education is increasing. The cultural differences they experience must be recognised and effectively integrated into the planning and implementation of education. The results presented in this article are part of an evaluation study on functionally bilingual nursing education.
-
Heikki Laaninen
Stronger together: connecting the game development ecosystem in the Baltic Sea Region
The European game industry thrives on networks — but the hubs and clusters that support new developers have long worked in isolation. The BSG-Go! project set out to change that, and what it built may outlast the project itself.
-
Pamela Spokes
Campus to company: Why Finland should encourage student entrepreneurship
Finland has navigated economic transformation before: after gaining independence, after the Second World War, and during the recession of the 1990s. Today another transition may be underway as artificial intelligence begins to re-shape many entry-level jobs and jobs that include a lot of repetition.
-
Janset Shawash
Beyond the buzzword – XR already works for businesses like yours
You have probably heard the terms augmented reality, virtual reality, or extended reality. Maybe you have placed virtual furniture in your living room or tried a social media filter. But when it comes to your own business, it is easy to dismiss XR as something for big brands with big budgets. That assumption is outdated.