Society and working life
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Janset Shawash
Beyond the buzzword – XR already works for businesses like yours
You have probably heard the terms augmented reality, virtual reality, or extended reality. Maybe you have placed virtual furniture in your living room or tried a social media filter. But when it comes to your own business, it is easy to dismiss XR as something for big brands with big budgets. That assumption is outdated.
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Ria Gynther
Making game industry competence visible
Game industry roles and skills often have multiple meanings depending on the context, which can make it difficult to see what career opportunities are available or to demonstrate what you can do. Gamebadges aims to change this by making industry-specific competences clear, understandable and demonstrable through a transparent verification system.
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Ria Gynther
Digital badges explained
In a rapidly digitalising education and job market, traditional qualifications do not always reflect individuals’ actual abilities. Digital badges can provide a practical way to recognise and communicate skills, learning, and professional development.
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Ria Gynther
Finnish Games Week and the power of industry collaboration
In a period of structural change and reduced investment, the Finnish game industry faces increasing pressure to find new forms of collaboration. Finnish Games Week 2025 is a concrete example of how shared platforms and coordinated events can support developers, strengthen the ecosystem, and connect local talent with global audiences.
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Pamela Spokes
The myth of the eureka moment – why innovation isn’t about sudden genius
The stereotypical depiction of a person engaged in creating something new usually plays out with a 'eureka' moment. The proverbial light bulb lighting up above their head. In reality, innovation is more likely to be the result of a hundred failures than a sudden moment of genius.
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Pamela Spokes
Building skills for modern work through innovation challenges
Traditional courses don’t always help us practise the skills the real world demands. Innovation challenges offer a practical way to translate new skills directly into modern working life.
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Heini Maisala-McDonnell, Liisa Nuutinen
Metropolia Minno® project resulted in innovations for age-friendly working life in health care and social services
SAFE - Solutions for Age-Friendly Employer - project is an EU project funded by Interreg Central Baltic. The project became a client of Metropolia Minno®, and gained from future professionals' perspectives and innovation. Metropolia students explored age-friendly practices that support the work ability of older employees in health care and social services, while also benefitting employees of all ages.
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Pamela Spokes
Developing the entrepreneurial mindset in education administration
To develop an entrepreneurial mindset within education administration, institutions must align their culture, structures, and metrics with learning, experimentation, creativity, and adaptability. That is the answer to balancing accountability with the constant need to develop and improve services.
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Pamela Spokes
Service design as a core competence in Finnish higher education
Policymakers, academic leaders, and educators need to recognise service design as a strategic necessity and make it a core competence across disciplines.
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Suvi Kiviniemi
Student competitions where everyone wins
What if the spark that ignites a student’s future in their industry isn’t found in textbooks, but in the thrill of competition?