Technology and technical fields
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Heikki Laaninen
Stronger together: connecting the game development ecosystem in the Baltic Sea Region
The European game industry thrives on networks — but the hubs and clusters that support new developers have long worked in isolation. The BSG-Go! project set out to change that, and what it built may outlast the project itself.
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Toini Palo, Agnes Xue, Peck Hoon Ong
Episode 2: Students, industry, and user-friendly age-tech
In this episode of the Co-creating learning beyond borders podcast Toini Palo, Agnes Xue and Peck Horn Ong explore the importance of user-friendly age-tech in supporting dignified and autonomous aging, and the wide-range of opportunities the field presents for students from diverse disciplines.
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Toini Palo, Agnes Xue, Peck Hoon Ong
Episode 1: Getting mindset for the age-tech design
In the first episode of the Co-creating learning beyond borders podcast Toini Palo, Agnes Xue and Peck Horn Ong dive into the world of user-friendly age-tech design. What does it mean and require? How can we help students and entrepreneurs learn about it?
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Janset Shawash
Beyond the buzzword – XR already works for businesses like yours
You have probably heard the terms augmented reality, virtual reality, or extended reality. Maybe you have placed virtual furniture in your living room or tried a social media filter. But when it comes to your own business, it is easy to dismiss XR as something for big brands with big budgets. That assumption is outdated.
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Nikolai Gordeev
From Tradition to Transformation: Smart Construction Technologies in As-Built and Quality Assurance
In Metropolia’s RADIAL project pilot, state of the art software solutions were tested for the same task: quality assurance of HVAC (Heating, Ventilation and Air Conditioning) elements and other structures in a residential apartment building under construction.
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Lada Stukolkina, Laura Matikainen
Game and experience design at the heart of creating engaging events
How can experience design and gamification boost engagement during events? This article discusses a concrete case from Metropolia’s Smart and Creative City Innovation Hub, where game and experience design were used to connect students more closely with the Hub’s activities.
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Suvi Kiviniemi
Student competitions where everyone wins
What if the spark that ignites a student’s future in their industry isn’t found in textbooks, but in the thrill of competition?
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Fayez Bassalat
Connecting education and industry in robotics-advancing projects
Research and development projects with industry partners engage students as participants in real-world technological advancement.
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Grace Chung
Coordinating cooperation of six higher education institutions brings challenges and benefits
Project coordination is both challenging and rewarding work. Bigger the project, more challenges. Yet, we need the collaboration for better outcomes.
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Janina Rannikko, Emmi Isokirmo
Bringing back history with virtual tools
Immersive technologies are reshaping how we experience cultural heritage. They allow us not only to revisit lost places but also to reimagine history in ways that are accessible, engaging, and meaningful.